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- Publication Date: 2018-09-30
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- Publication Date: 2021-01-07
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by Gabor Szauer
- Length: 368 pages
- Publication Date: 2020-06-12
Computer Graphics Programming in OpenGL with C++
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Practical Shader Development: Vertex and Fragment Shaders for Game Developers
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- Publication Date: 2019-06-01
Computer Graphics Through OpenGL: From Theory to Experiments, 3rd Edition
by Sumanta Guha
- Length: 760 pages
- Publication Date: 2019-01-07
OpenGL Game Development By Example
- Length: 420 pages
- Publication Date: 2016-02-04
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- Length: 126 pages
- Publication Date: 2013-10-25
Real-Time 3D Graphics with WebGL 2, 2nd Edition
- Length: 500 pages
- Publication Date: 2018-10-31
iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems
- Length: 350 pages
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- Length: 229 pages
- Publication Date: 2018-05-19