Computer Graphics Programming in OpenGL with C++

Book Description

This book provides step-by-step instruction on modern 3D shader in with C++, along with its theoretical foundations. It is appropriate both for graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples and detailed explanations. Every shader stage is explored, starting with the basics of , lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of the source code, , textures, skyboxes and normal maps used in the book.

Features:

  • Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh.
  • Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example is provided and fully explained.
  • Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).
  • Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, and 3D materials such as wood and marble.
  • Explains how to optimize code for performance, and use modern development tools such as the NVIDIA® Nsight debugger.
  • Includes companion files with all of the code, object models, figures, textures, skyboxes and skydomes, height and normal maps used throughout the book.

Book Details

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Direct download (Recommended!)True PDF35.105/08/2019
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