Level Up!: The Guide to Great Video Game Design
by Scott Rogers
- Length: 514 pages
- Publication Date: 2010-09-07
Game Development Essentials: Game QA & Testing
- Length: 259 pages
- Publication Date: 2009-06-22
Google SketchUp for Game Design: Beginner’s Guide
- Length: 270 pages
- Publication Date: 2011-12-05
Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7
by Aaron Reed
- Length: 544 pages
- Publication Date: 2010-12-27
XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360
- Length: 528 pages
- Publication Date: 2010-12-22
Algorithmic Learning Theory
- Length: 466 pages
- Publication Date: 2011-10-19
Entertainment Computing – ICEC 2011
- Length: 493 pages
- Publication Date: 2011-10-19
Land of Lisp: Learn to Program in Lisp, One Game at a Time!
- Length: 504 pages
- Publication Date: 2010-11-12
Multi-Threaded Game Engine Design
- Length: 592 pages
- Publication Date: 2010-08-19