Interactive Data Visualization: Foundations, Techniques, and Applications
- Length: 513 pages
- Publication Date: 2010-06-14
Practical Algorithms for 3D Computer Graphics, 2nd Edition
- Length: 520 pages
- Publication Date: 2013-12-19
Game AI Pro: Collected Wisdom of Game AI Professionals
by Steven Rabin
- Length: 626 pages
- Publication Date: 2013-09-11
Virtual Character Design for Games and Interactive Media
- Length: 256 pages
- Publication Date: 2015-05-07
Design and Implementation of 3D Graphics Systems
- Length: 350 pages
- Publication Date: 2012-08-08
Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them
by Ryan Rigney
- Length: 244 pages
- Publication Date: 2011-12-15
A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing
- Length: 246 pages
- Publication Date: 2015-06-01
Computer Graphics: Theory and Practice
- Length: 560 pages
- Publication Date: 2012-04-24
3D Engine Design for Virtual Globes
- Length: 520 pages
- Publication Date: 2011-06-24
Game Design Workshop: A Playcentric Approach to Creating Innovative Games, 3rd Edition
- Length: 535 pages
- Publication Date: 2014-03-05
Multithreading for Visual Effects
by Erwin Coumans, George ElKoura, James Reinders, Jeff Lait, Manuel Kraemer, Martin Watt, Ronald Henderson
- Length: 255 pages
- Publication Date: 2014-07-29