Game Design Workshop: A Playcentric Approach to Creating Innovative Games, 3rd Edition Front Cover

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, 3rd Edition

  • Length: 535 pages
  • Edition: 3
  • Publisher:
  • Publication Date: 2014-03-05
  • ISBN-10: 1482217163
  • ISBN-13: 9781482217162
  • Sales Rank: #214471 (See Top 100 Books)
Description

Create the Digital Games You Love to Play

Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition.

Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game.

The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

Table of Contents

Chapter 1: The Role of the Game Designer
Chapter 2: The Structure of Games
Chapter 3: Working with Formal Elements
Chapter 4: Working with Dramatic Elements
Chapter 5: Working with System Dynamics
Chapter 6: Conceptualization
Chapter 7: Prototyping
Chapter 8: Digital Prototyping
Chapter 9: Playtesting
Chapter 10: Functionality, Completeness, and Balance
Chapter 11: Fun and Accessibility
Chapter 12: Team Structures
Chapter 13: Stages and Methods of Development
Chapter 14: Communicating Your Designs
Chapter 15: Understanding the New Game Industry
Chapter 16: Selling Yourself and Your Ideas to the Game Industry

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