XNA 4 3D Game Development by Example: Beginner’s Guide

XNA 4 3D Game Development by Example: Beginner’s Guide Front Cover
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322 pages

Book Description


  • Learn the structure of a 3D world and how to implement a variety of 3D techniques including terrain generation and 3D model rendering.
  • Build three different types of 3D games step-by-step, including a first-person maze game, a battlefield tank game, and a 3D sidescrolling action game on the surface of Mars.
  • Learn to utilize High Level Shader Language (HLSL) to add lighting and multi-texturing effects to your 3D scenes.

What you will learn from this book

  • The core concepts of and how XNA describes the 3D world
  • Build a 3D maze that the player can explore in of the mysterious spinning cube
  • Create 3D terrain based on a 2D height map image, adding texturing and lighting to the terrain’s surface
  • Load, display and animate 3D
  • Build a button-based user overlay for your 3D game
  • Create a billboard particle system to produce explosions
  • Build a skybox to give your worlds full 3D backgrounds
  • Detect collisions between 3D objects and have your game react accordingly

Book Details

  • Title: XNA 4 3D Game Development by Example: Beginner’s Guide
  • Author:
  • Length: 322 pages
  • Edition: 1
  • Language: English
  • Publisher:
  • Publication Date: 2012-09-25
  • ISBN-10: 1849687080
  • ISBN-13: 9781849687089
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