Unreal Engine Blueprints Visual Scripting Projects Front Cover

Unreal Engine Blueprints Visual Scripting Projects

  • Length: 528 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2019-02-28
  • ISBN-10: 1789532426
  • ISBN-13: 9781789532425
  • Sales Rank: #303912 (See Top 100 Books)
Description

Design and Develop feature-rich professional 3D games using Visual Scripting System in Unreal Engine 4

Key Features

  • Create exhilarating and interactive 3D games with Unreal Engine 4 Blueprints
  • Take your game designs from inspiration to a fully playable game without writing a single line of code
  • Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, AI, and more

Book Description

The Blueprints Visual Scripting system helps you to create gameplay elements from within Unreal Engine. This book will provide you with the essential foundation to learn how to build complex game mechanics quickly and easily without writing any code.

Starting off with the basic setup of fundamental game components, you will gradually move on to build your first minimalistic 3D platformer game that will introduce creating basic movement along with a simple quest system. You will create a survival maze game and learn all about adding additional features to the game, such as audio, special effects, and AI, using Blueprints. Finally, you will learn how to build a multiplayer game that is playable over a network with other players. By the end of this book, you will have completed three awesome projects and be equipped with the knowledge and skills to create complex games with AI, amazing interfaces, immersive environments, and exciting multiplayer experiences.

What you will learn

  • Set up Unreal Engine and all of its foundational components
  • Add basic movement to game objects and create collision mechanism
  • Design and implement interfaces to extend player interaction
  • Create a dynamically filling inventory system along with a UI to interact with it
  • Add audio effects based on triggered events to various parts of the game environment
  • Use analytic information to tune their game values
  • Create complex enemy AI that can sense the world around it in a multiplayer game
  • Deploy your game to multiple platforms and share it with the world

Who this book is for

If you are new to game development or just staring out with Unreal Engine 4’s Blueprint Visual Scripting system, then this book is for you. No prior game design or development experience is required. Basic knowledge of the Unreal Engine is preferred but not essential.

Table of Contents

  1. Getting Unreal
  2. Understanding the Basics of Blueprints
  3. Improving Interaction
  4. Adding UI Elements
  5. Adding an Inventory
  6. Creating an Adventure
  7. Reducing Loneliness with AI
  8. Upgrading the Gameplay
  9. Upgrading the AI
  10. Adding Audio
  11. Making it Pretty
  12. Game Analytics, Debugging and Functional Testing
  13. Level Streaming and World Composition
  14. Animating the Hound
  15. Data-Driven Gameplay
  16. Foundations of Multiplayer
  17. Extending the Multiplayer Setup
  18. Adding Additional Features
  19. Building and Publishing
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