The New Shop Class: Getting Started with 3D Printing, Arduino, and Wearable Tech Front Cover

The New Shop Class: Getting Started with 3D Printing, Arduino, and Wearable Tech

  • Length: 260 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2015-05-05
  • ISBN-10: 1484209052
  • ISBN-13: 9781484209059
  • Sales Rank: #2768882 (See Top 100 Books)
Description

The New Shop Class connects the worlds of the maker and hacker with that of the scientist and engineer. If you are a parent or educator or a budding maker yourself, and you feel overwhelmed with all of the possible technologies, this book will get you started with clear discussions of what open source technologies like 3D printers, Arduinos, robots and wearable tech can really do in the right hands. Written by real “rocket scientist” Joan Horvath, author of Mastering 3D Printing, and 3D printing expert Rich Cameron (AKA whosawhatsis), The New Shop Class is a friendly, down-to-earth chat about how hands-on making things can lead to a science career.

  • Get practical suggestions about how to use technologies like 3D printing, Arduino, and simple electronics
  • Learn how to stay a step ahead of the young makers in your life and how to encourage them in maker activities
  • Discover how engineers and scientists got their start, and how their mindsets mirror that of the maker

What you’ll learn

  • What all of the big “maker” technologies are, what they can do, and how to get more information
  • Why scientists, citizen scientists, and makers do what they do — and how they do what they do
  • Why breaking things is as important as making things
  • How portrayals of science differ from the real world
  • How to encourage the young scientists and makers in your life, or become one yourself
  • What scientists and makers can learn from each other

Who this book is for

Aspiring scientists, makers, teachers, students, and anyone who wants a guide to the vast and expanding world of makers and their tools and inventions.

Table of Contents

Part I: The Technologies
Chapter 1: 21st Century Shop Teacher
Chapter 2: Arduino, Raspberry Pi, and Programming Physical Things
Chapter 3: 3D Printing
Chapter 4: Robots, Drones, and Other Things That Move

Part II: Applications and Communities
Chapter 5: What’s a Makerspace (or Hackerspace)?
Chapter 6: Citizen Science and Open Source Labs
Chapter 7: Cosplay, Wearable Tech, and the Internet of Things
Chapter 8: Circuits and Programming for Kids
Chapter 9: Open Source Mindset and Community
Chapter 10: Creating Female Makers
Chapter 11: Making at a Community College and Beyond

Part III: How Scientists Get Started
Chapter 12: Becoming a Scientist
Chapter 13: How Do Scientists Think?
Chapter 14: What Do Scientists Do All Day?

Part IV: Tying It All Together
Chapter 15: Learning by Iterating
Chapter 16: Learning Science By Making
Chapter 17: What Scientists Can Learn from Makers
Appendix: Links

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