The Multiplayer Classroom: Designing Coursework as a Game Front Cover

The Multiplayer Classroom: Designing Coursework as a Game

  • Length: 284 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2011-06-09
  • ISBN-10: 1435458443
  • ISBN-13: 9781435458444
  • Sales Rank: #498444 (See Top 100 Books)
Description

Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don’t need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject. Bring your classroom into the 21st century!

Multiplayer Classroom Shots

Multiplayer Classroom photo 1

Don’t mess with a Game Designer
(Click to enlarge)
Multiplayer Classroom photo 2

Author and educator Lee Sheldon in action
Multiplayer Classroom photo 3

Student board game

 

Multiplayer Classroom photo 4

Presenting in character
Multiplayer Classroom photo 5

Student demonstration
Multiplayer Classroom photo 6

Student virtual game

See one of Lee Sheldon’s course outlines, which illustrates principles of The Multiplayer Classroom.

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