3D Modeling in Silo: The Official Guide
- Length: 336 pages
- Publication Date: 2010-10-29
Distributed Game Development: Harnessing Global Talent to Create Winning Games
by Tim Fields
- Length: 240 pages
- Publication Date: 2010-03-16
Blender Foundations: The Essential Guide to Learning Blender 2.6
by Roland Hess
- Length: 404 pages
- Publication Date: 2010-07-29
How to Cheat in 3ds Max 2011: Get Spectacular Results Fast
- Length: 256 pages
- Publication Date: 2010-07-01
Force: Animal Drawing: Animal locomotion and design concepts for animators
by Mike Mattesi
- Length: 224 pages
- Publication Date: 2011-05-19
Real-World Flash Game Development, 2nd Edition
- Length: 511 pages
- Publication Date: 2011-04-22
Making Great Games: An Insider’s Guide to Designing and Developing the World’s Greatest Video Games
- Length: 240 pages
- Publication Date: 2010-10-14
3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation
by Ami Chopine
- Length: 288 pages
- Publication Date: 2011-04-06
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
- Length: 352 pages
- Publication Date: 2009-09-22