Interactive Storytelling for Video Games
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- Publication Date: 2011-03-15
3ds Max Modeling for Games, Second Edition: Insider’s Guide to Game Character, Vehicle, and Environment Modeling: Volume I
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- Publication Date: 2011-07-01
3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop
by Luke Ahearn
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- Publication Date: 2009-06-10
Tradigital Blender: A CG Animator’s Guide to Applying the Classic Principles of Animation
by Roland Hess
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- Publication Date: 2011-06-27
Essential Mathematics for Games and Interactive Applications: A Programmer’s Guide
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- Publication Date: 2004-04-08
Secrets of Corel Painter Experts: Tips, Techniques, and Insights for Users of All Abilities
- Length: 336 pages
- Publication Date: 2010-10-14
How to Cheat in 3ds Max 2009: Get Spectacular Results Fast
- Length: 232 pages
- Publication Date: 2008-05-08
Artificial Intelligence for Games, 2nd Edition
- Length: 896 pages
- Publication Date: 2009-08-20
Hybrid Animation: Integrating 2D and 3D Assets
- Length: 293 pages
- Publication Date: 2010-04-26
Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation
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- Publication Date: 2011-11-21
How to Cheat in Adobe Flash CS5: The Art of Design and Animation
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- Publication Date: 2010-08-24