Learning ArcGIS Pro 2: A beginner’s guide to creating 2D and 3D maps and editing geospatial data with ArcGIS Pro, 2nd Edition
by Tripp Corbin
- Length: 613 pages
- Publication Date: 2020-07-24
VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4
- Length: 348 pages
- Publication Date: 2020-08-25
Beginning PBR Texturing: Learn Physically Based Rendering with Allegorithmic’s Substance Painter
- Length: 281 pages
- Publication Date: 2020-06-11
Computer Graphics for Java Programmers, 3rd Edition
- Length: 400 pages
- Publication Date: 2018-08-24
Adobe Photoshop CC Classroom in a Book (2019 Release)
- Length: 416 pages
- Publication Date: 2018-12-06
Learning C++ by Building Games with Unreal Engine 4, 2nd Edition
by Sharan Volin
- Length: 468 pages
- Publication Date: 2018-12-27
Introduction to Computer Graphics: A Practical Learning Approach
- Length: 422 pages
- Publication Date: 2014-10-17
Hands-On Game Development without Coding
- Length: 430 pages
- Publication Date: 2018-11-30
3D Animation for the Raw Beginner Using Autodesk Maya, 2nd Edition
by Roger King
- Length: 452 pages
- Publication Date: 2019-02-16
The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer
by Jamis Buck
- Length: 292 pages
- Publication Date: 2019-03-08
Digital Image Interpolation in Matlab
- Length: 336 pages
- Publication Date: 2019-03-19
Unity Game Development Cookbook: Essentials for Every Game
- Length: 406 pages
- Publication Date: 2019-04-14