Software in 30 Days Front Cover

Software in 30 Days

  • Length: 194 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2012-05-01
  • ISBN-10: 1118206665
  • ISBN-13: 9781118206669
  • Sales Rank: #429480 (See Top 100 Books)
Description

Software in 30 Days: How Agile Managers Beat the Odds, Delight Their Customers, And Leave Competitors In the Dust
A radical approach to getting IT projects done faster and cheaper than anyone thinks possible

Software in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful than those that don’t. Software in 30 Days is for the business manager, the entrepreneur, the product development manager, or IT manager who wants to develop software better and faster than they now believe possible. Learn how this unorthodox process works, how to get started, and how to succeed. Control risk, manage projects, and have your people succeed with simple but profound shifts in the thinking.

The authors explain powerful concepts such as the art of the possible, bottom-up intelligence, and why it’s good to fail early—all with no risk greater than thirty days.

  • The productivity gain vs traditional “waterfall” methods has been over 100% on many projects
  • Author Ken Schwaber is a co-founder of the Agile software movement, and co-creator, with Jeff Sutherland, of the “Scrum” technique for building software in 30 days
  • Coauthor Jeff Sutherland was cosigner of the Agile Manifesto, which marked the start of the Agile movement

Software in 30 Days is a must-read for all managers and business owners who use software in their organizations or in their products and want to stop the cycle of slow, expensive software development. Programmers will want to buy copies for their managers and their customers so they will know how to collaborate to get the best work possible.

Table of Contents

Section I: Why Every Business in the World Can Produce Software in 30 Days
Chapter 1: The Crisis in Software: The Wrong Process Produces the Wrong Results
Chapter 2: Scrum: The Right Process Produces the Right Results
Chapter 3: Try It Yourself: The Pilot
Chapter 4: What Can I Do?
Section II: How to Produce Software in 30 Days
Chapter 5: Getting Started with Scrum
Chapter 6: Scrum at the Project Level
Chapter 7: Develop a Scrum Capability
Chapter 8: Scrum at the Enterprise Level
Chapter 9: Enterprise Transformation: Profound and Persistent Change
Chapter 10: Scrumming Scrum
Appendix 2: The Scrum Guide
Appendix 3: A Playbook for Achieving Enterprise Agility

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