Programming Sound with Pure Data Front Cover

Programming Sound with Pure Data

  • Length: 200 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2014-02-06
  • ISBN-10: 1937785661
  • ISBN-13: 9781937785666
  • Sales Rank: #2458270 (See Top 100 Books)
Description

For intermediate programmers, beginning sound designers.

Sound gives your native, web, or mobile apps that extra dimension, and it’s essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you’ll be able to integrate dynamic sound environments into your native apps or games–sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences.

Add sound effects or music to your web, Android, and iOS apps and games–sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing.

Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You’ll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you’ll see how to analyze sound and re-create what you hear in a recorded sample. You’ll apply multiple synthesis methods to sound design problems. You’ll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You’ll design the sound, build the app, and integrate effects using the libpd library.

Whether you’ve had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.

Table of Contents

Chapter 1. Introduction
Chapter 2. Making Some Noise
Chapter 3. Building Controls
Chapter 4. Creating Effects: Real-World Sounds
Chapter 5. Working with Waves
Chapter 6. Creating Effects: Swords!
Chapter 7. Sound in the User Experience
Chapter 8. Exporting Sounds for a Web Game
Chapter 9. Integrating Dynamic Sounds into a Native App
Chapter 10. Your Journey Begins

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