Programming the Raspberry Pi: Getting Started with Python

Book Description

Program your own

Create innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explains the basics of Raspberry Pi application development, while providing hands-on examples and ready-to-use scripts. See how to set up hardware and , write and debug applications, create user-friendly interfaces, and control external electronics. Do-it-yourself projects include a hangman game, an LED clock, and a -controlled roving robot.

  • Boot up and configure your Raspberry Pi
  • Navigate files, folders, and menus
  • Create programs using the IDLE editor
  • Work with strings, lists, and
  • Use and write your own libraries, modules, and classes
  • Add Web features to your programs
  • Develop interactive games with Pygame
  • Interface with devices through the GPIO port
  • Build a Raspberry Pi Robot and LED Clock
  • Build professional-quality GUIs using Tkinter

Table of Contents

Chapter 1 Introduction
Chapter 2 Getting Started
Chapter 3 Python Basics
Chapter 4 Strings, Lists, and Dictionaries
Chapter 5 Modules, Classes, and Methods
Chapter 6 Files and the Internet
Chapter 7 User Interfaces
Chapter 8 Games Programming
Chapter 9 Interfacing Hardware
Chapter 10 Prototyping Project (Clock)
Chapter 11 The RaspiRobot
Chapter 12 What Next Index

Book Details

  • Title: Programming the Raspberry Pi: Getting Started with Python
  • Author:
  • Length: 192 pages
  • Edition: 1
  • Language: English
  • Publisher:
  • Publication Date: 2012-10-30
  • ISBN-10: 0071807837
  • ISBN-13: 9780071807838
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