Objects First with Java, 5th Edition Front Cover

Objects First with Java, 5th Edition

  • Length: 560 pages
  • Edition: 5
  • Publisher:
  • Publication Date: 2011-12-15
  • ISBN-10: 0132492660
  • ISBN-13: 9780132492669
  • Sales Rank: #104968 (See Top 100 Books)
Description

Objects First with Java: A Practical Introduction Using BlueJ (5th Edition)
Objects First with Java: A Practical Introduction Using BlueJ, 5e, is ideal for introductory courses in Java/Introduction to Programming and Object-Oriented Programming and for beginning programmers.

This is the only introductory programming textbook that uses the BlueJ integrated development environment (IDE) to teach introductory and object-oriented programming principles using Java. Its close integration with the BlueJ development environment allows this book to focus on key aspects of object-oriented software development from day one. BlueJ’s clear visualization of classes and objects means that readers can immediately appreciate the differences between them, and gain a much better understanding of the nature of an object than they would from simply reading source code. Unlike traditional textbooks, the chapters are not ordered by language features but by software development concepts. Language features are introduced as a response to the problems to be solved. A large number of different, interesting projects are used to provide variety and avoid the monotony of a running problem. This book takes an “objects first” approach to teaching the traditionally difficult concepts of objects in a manipulative visual form. Throughout, the emphasis is on developing a practical approach to programming, with students encouraged to add code to existing programs rather than working with an intimidating sheet of blank paper. This textbook is printed in four-color to aid pedagogy and reader learning.

Table of Contents

Part 1 Foundations of object orientation
Chapter 1 Objects and classes
Chapter 2 Understanding class definitions
Chapter 3 Object interaction
Chapter 4 Grouping objects
Chapter 5 More-sophisticated behavior
Chapter 6 Designing classes
Chapter 7 Well-behaved objects

Part 2 Application structures
Chapter 8 Improving structure with inheritance
Chapter 9 More about inheritance
Chapter 10 Further abstraction techniques
Chapter 11 Building graphical user interfaces
Chapter 12 Handling errors
Chapter 13 Designing applications
Chapter 14 A case study

Appendices
A: Working with a BlueJ project
B: Java data types
C: Operators
D: Java control structures
E: Running Java without BlueJ
F: Using the debugger
G: Unit unit-testing tools
H: Teamwork tools
I: Javadoc
J: Program style guide
K: Important library classes

To access the link, solve the captcha.