Microsoft HoloLens By Example

Book Description

Key Features

  • Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens
  • Unleash the power of for HoloLens to create next generation AR apps
  • Explore the exciting world of gesture control, visual , voice command for apps, and many more cutting edge possibilities with HoloLens

Book Description

Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.

This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.

Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).

What you will learn

  • Extend the experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world
  • Interact with the holograms using gaze, gestures, and voice
  • Enhance the experience with spatial sound
  • Allow multiple users to naturally collaborate with each other

Table of Contents

Chapter 1. Enhancing Reality
Chapter 2. Tagging The World Using Directx
Chapter 3. Assistant Item Finder Using Directx
Chapter 4. Building Paper Trash Ball In Unity
Chapter 5. Building Paper Trash Ball Using Holotoolkit In Unity
Chapter 6. Interacting With Holograms Using Unity
Chapter 7. Collaboration With Hololens Using Unity
Chapter 8. Developing A Multiplayer Using Unity
Chapter 9. Deploying Your Apps To The Hololens Device And Emulator

Book Details