Mastering Unity 5.x Front Cover

Mastering Unity 5.x

  • Length: 576 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2017-09-06
  • ISBN-10: 1785880748
  • ISBN-13: 9781785880742
  • Sales Rank: #3103225 (See Top 100 Books)
Description

Key Features

  • Become a Unity master by creating a practical, in-depth game-development project with Unity
  • Use advanced C# scripting to unlock the complete potential of Unity 5
  • Customize your own Unity 5 editor as per your game requirements

Book Description

Do you want to take the leap from an everyday Unity developer to a pro game developer? Well, look no further! This book is your one stop solution to creating mesmerizing games with life like features and amazing game play capabilities.

In the process you will dive deep into the Unity architecture, create expansive game worlds, work with the Unity 5 rendering engine that will give your game that extra.

You will create individual game components, use efficient animation techniques, and implement the collision and physics simulation engine to its fullest. By the end of the book, you will become a pro game developer who is confident enough to create his own advanced-level games.

What you will learn

  • Explore hands-on tasks and real-world scenarios to make a Unity horror adventure game
  • Create enemy characters that act intelligently and make reasoned decisions
  • Use data files to save and restore game data in a way that is platform-agnostic
  • Migrate your game to VR platforms
  • Use Navigation Meshes, Occlusion Culling, and the Profiler tools
  • Work confidently with GameObjects, Rotations, and Transformations
  • Understand specific gameplay features such as AI enemies, Inventory Systems, and Level Design

Table of Contents

Chapter 1. Preparation and Asset-Configuring
Chapter 2. Level Design and Structure
Chapter 3. Player Controls – Movement
Chapter 4. Player Controls – Typing and Health
Chapter 5. Enemies and Artificial Intelligence
Chapter 6. Project Management and Version Control
Chapter 7. Persistent Data – Load and Save Game States
Chapter 8. Performance, Optimization, Mobiles, and More

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