Mastering Adobe Captivate 2019, 5th Edition

Book Description

Create responsive eLearning content, including quizzes, demonstrations, simulations and Virtual Reality projects that fit on any device with Adobe 2019

Key Features

  • Build responsive, interactive and highly engaging eLearning content with Adobe Captivate 2019
  • Build Virtual Reality eLearning experiences with Adobe Captivate 2019
  • Assess your student knowledge with interactive and random quizzes
  • Seamlessly integrate your eLearning content with any SCORM or xAPI compliant LMS

Book Description

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate.

First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Demo that can be published as an MP4 . Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications.

If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your , enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!

What you will learn

  • Learn how to use the objects in Captivate to build professional eLearning content
  • Enhance your projects by adding interactivity, animations, and more
  • Add elements, such as audio and video, to create engaging learning experiences
  • Use themes to craft a unique visual experience
  • Use question slides to create SCORM-compliant quizzes that integrate seamlessly with your LMS
  • Make your content fit any device with responsive features of Captivate
  • Create immersive 360° experiences with Virtual Reality projects of Captivate 2019
  • Integrate Captivate with other applications (such as and Photoshop) to establish a professional eLearning production workflow
  • Publish your project in a wide variety of formats including HTML5 and Flash

Who this book is for

If you are a teacher, instructional designer, eLearning developer, or human resources manager who wants to implement eLearning, then this book is for you. A basic knowledge of your OS is all it takes to create the next generation of responsive eLearning content.

Table of Contents

  1. Getting Started with Adobe Captivate 2019
  2. Working with Standard Objects
  3. Working with Multimedia
  4. Working with the Timeline and Other Useful Tools
  5. Developing Interactivity
  6. Crafting the Experience with Styles and Themes
  7. Working with Quizzes
  8. Capturing Onscreen Action
  9. Producing a Video Demo
  10. Creating a Responsive Project
  11. Creating Virtual Reality Projects
  12. Using Captivate with Other Applications
  13. Creating Accessible eLearning
  14. Variables and Advanced Actions
  15. Finishing Touches and Publishing

Book Details