Mastering Adobe Captivate 2017, 4th Edition Front Cover

Mastering Adobe Captivate 2017, 4th Edition

  • Length: 706 pages
  • Edition: 4th Revised edition
  • Publisher:
  • Publication Date: 2017-11-06
  • ISBN-10: 1788295285
  • ISBN-13: 9781788295284
  • Sales Rank: #396460 (See Top 100 Books)
Description

Create responsive SCORM-compliant quizzes, demonstrations, and eLearning content that fit on any device.

About This Book

  • Create highly engaging interactive eLearning content with Adobe Captivate
  • Create SCORM-compliant Quizzes and host them in your favorite LMS
  • Make your eLearning content look great on any device with the advanced Responsive features of Adobe Captivate

Who This Book Is For

If you are a teacher, instructional designer, eLearning developer, or human resources manager and want to implement eLearning, then this book is for you. A basic knowledge of your OS is all it takes to create the next generation of responsive eLearning content.

What You Will Learn

  • Learn how to use features and objects in Adobe Captivate
  • Drive engagement by adding interactivity to your eLearning content
  • Add multimedia elements, such as audio and video, to create engaging, stateā€“of-the-art learning experiences
  • Use themes to craft a unique visual experience that reinforces the learning process
  • Capture on-screen action and create highly engaging interactive software demonstrations and simulations
  • Use question slides to create SCORM-compliant quizzes and surveys that integrate seamlessly with your favorite LMS
  • Make your content look awesome on any device with the advanced responsive features of Captivate
  • Integrate Captivate with other applications (such as PowerPoint and Photoshop) to establish a professional eLearning production workflow.
  • Unleash the true power of Captivate with variables and advanced actions

Table of Contents

Chapter 1. Getting Started with Adobe Captivate 2017
Chapter 2. Working with Standard Objects
Chapter 3. Working with Multimedia
Chapter 4. Working with the Timeline and Other Useful Tools
Chapter 5. Working with Interactive Objects
Chapter 6. Crafting the Graphical Experience with Styles and Themes
Chapter 7. Working with Quizzes
Chapter 8. Capturing Onscreen Action
Chapter 9. Producing a Video Demo
Chapter 10. Creating a Responsive Project
Chapter 11. Using Captivate with Other Applications
Chapter 12. Creating Accessible eLearning
Chapter 13. Working with Variables and Advanced Actions
Chapter 14. Finishing Touches and Publishing

To access the link, solve the captcha.