Learning HTML5 by Creating Fun Games Front Cover

Learning HTML5 by Creating Fun Games

  • Length: 374 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2013-06-25
  • ISBN-10: 1849696020
  • ISBN-13: 9781849696029
  • Sales Rank: #2516027 (See Top 100 Books)
Description

Learn one of the most popular markup languages by creating simple yet fun games

Overview

  • Learn the basics of this emerging technology and have fun doing it
  • Unleash the new and exciting features and APIs of HTML5
  • Create responsive games that can be played on a browser and on a mobile device

In Detail

HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be.

“Learning HTML5 by Creating Fun Games” takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game.

“Learning HTML5 by Creating Fun Games” takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.

The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using requestAnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.

What you will learn from this book

  • Understand why the open web is the best platform to develop for
  • Set up a local web development environment
  • Create DOM-based games such as a typography game using semantic HTML5 tags and CSS3 features
  • Use the new canvas element to create a 2D space shooter game
  • Discover writing portable code while developing a basic Jelly Wobbling Gravity Game
  • Create animations using RequestAninmationFrame while improvising the Snake game.
  • Make your games portable across desktop and mobile devices
  • Get started with WebGL for 3D game development, and with other upcoming HTML5 features and APIs

Approach

By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a powerful deliverable at the end of each chapter – a fully functional game. We learn the various concepts using very abstract examples – how to model animals, foods, or fictitious machines. This makes learning and understanding a lot easier, and much more enjoyable.

Who this book is written for

If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5, this book is for you. Basic knowledge of HTML and/or HTML5 is welcome, but optional. The book is a friendly and exciting reference for beginners.

Table of Contents

Chapter 1: An Overview of HTML5
Chapter 2: HTML5 Typography
Chapter 3: Understanding the Gravity of HTML5
Chapter 4: Using HTML5 to Catch a Snake
Chapter 5: Improving the Snake Game
Chapter 6: Adding Features to Your Game
Chapter 7: HTML5 and Mobile Game Development

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