Learning C# by Developing Games with Unity 2019: Code in C# and build 3D games with Unity, 4th Edition Front Cover

Learning C# by Developing Games with Unity 2019: Code in C# and build 3D games with Unity, 4th Edition

  • Length: 342 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2019-03-30
  • ISBN-10: 1789532051
  • ISBN-13: 9781789532050
  • Sales Rank: #570246 (See Top 100 Books)
Description

Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner

Key Features

  • Beginner’s guide to getting started with software development concepts from a macro level
  • Leverage the power of the latest C# in solving the complex programming problems
  • Learn to script and customize your 3D games and implement animation techniques to make them engaging

Book Description

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.

You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.

Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.

What you will learn

  • Understand programming fundamentals with practice examples in C#
  • Explore the interface and features of Unity 2019
  • Learn C# programming syntax from scratch
  • Create a game design document and prototype level
  • Explore intermediate programming topics and best practices
  • Implement game mechanics, interactions, and UI elements with C#

Who this book is for

The book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required.

Table of Contents

  1. Getting to Know your Environment
  2. The Building Blocks of Programming
  3. Diving into Variables, Types and Methods
  4. Control Flow and Collection Types
  5. Working with Classes, Structs and OOP
  6. Getting Your Hands Dirty with Unity
  7. Movement, Camera Controls, and Collisions
  8. Scripting Game Mechanics
  9. Basic AI and Enemy Behavior
  10. Revisiting Types, Methods and Classes
  11. Exploring Generics, Delegates, and Beyond
  12. The Journey continues
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