Learn Unity for Android Game Development: A Guide to Game Design, Development, and Marketing Front Cover

Learn Unity for Android Game Development: A Guide to Game Design, Development, and Marketing

  • Length: 248 pages
  • Edition: 1st ed.
  • Publisher:
  • Publication Date: 2017-08-22
  • ISBN-10: 1484227034
  • ISBN-13: 9781484227039
  • Sales Rank: #2218855 (See Top 100 Books)
Description

Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you’ll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more.

The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other more advanced applications. It also provides some guidance on publishing and marketing, as well as thinking about game design and mechanics. Resources including sprites and scripts are provided in the code download.

What You Will Learn

  • Install Unity with the Android SDK
  • Understand and use scripts, prefabs and Android Studio
  • Design a great game
  • Build a game app
  • Add a bit of polish
  • Deploy for various Android devices
  • Build and deploy for 3D games, virtual reality and more
  • Promote your game and make money

Who This Book Is For

This book requires no previous experience with programming or game development of any kind.  Prior experience with the Android ecosystem recommended.

Table of Contents

Chapter 1: Why This Is an Incredibly Exciting Time to Develop Games for Android
Chapter 2: Introducing Unity and Getting Set Up
Chapter 3: Finding Your Way Around Unity
Chapter 4: Adding Physics and Getting Started With Coding
Chapter 5: Filling the World with Prefabs, Effectors, and Collectibles
Chapter 6: Adding Animations, Effects, and a HUD
Chapter 7: Making an Android App
Chapter 8: Expanding the Game World with Checkpoints, Levels, and Save Files
Chapter 9: Adding More Game Elements: Springs, Moving Platforms, AI, and More
Chapter 10: Making the Game Fun and Optimized
Chapter 11: An Introduction to 3D Game Development and Virtual Reality
Chapter 12: How to Publish and Promote Your Android App

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