iOS Game Development Cookbook

Book Description

Want to build games with technologies? This cookbook provides detailed recipes for a wide range of common game-development issues, ranging from 2D and 3D math to Game Center , and OpenGL to performance. If you’re familiar with iOS and Objective-C, this is the problem-solving guide you want.

Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

  • Lay out the structure of your game
  • Build and customize menus with UIKit
  • Detect and respond to user input
  • Use advanced techniques to play sound effects and music
  • Work with data, using iOS devices and the cloud
  • Create 2D with SpriteKit
  • Add physics simulation to your game
  • Learn beginning to advanced
  • Create challenges with artificial
  • Use to add multiplayer capabilities
  • Work with game controllers and multiple screens

Table of Contents

Chapter 1. Laying Out a Game
Chapter 2. Views and Menus
Chapter 3. Input
Chapter 4. Sound
Chapter 5. Data Storage
Chapter 6. 2D Graphics and Sprite Kit
Chapter 7. Physics
Chapter 8. 3D Graphics
Chapter 9. Intermediate 3D Graphics
Chapter 10. Advanced 3D Graphics
Chapter 11. Artificial Intelligence and Behavior
Chapter 12. Networking and Social Media
Chapter 13. Game Controllers and External Screens
Chapter 14. Performance and Debugging

Book Details

Download LinkFormatSize (MB)Upload Date
Download from EU(multi)PDF, EPUB, MOBI29.404/26/2014
Download from NitroFlarePDF, EPUB, MOBI29.412/08/2016
Download from UpLoadedPDF, EPUB, MOBI29.409/16/2014
Download from ZippySharePDF, EPUB, MOBI29.409/16/2014
Download from ZippySharePDF, EPUB, MOBI29.409/01/2017
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