iOS 6 Programming Pushing the Limits Front Cover

iOS 6 Programming Pushing the Limits

  • Length: 552 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2012-12-10
  • ISBN-10: 1118449959
  • ISBN-13: 9781118449950
  • Sales Rank: #3040218 (See Top 100 Books)
Description

iOS 6 Programming Pushing the Limits: Advanced Application Development for Apple iPhone, iPad and iPod Touch

Learn to build extraordinary apps for iPhone, iPad, and iPod touch

iOS is the hottest development platform around, and iOS 6 adds a new and deeper dimension to explore. This guide offers serious information for serious programmers who know the basics and are ready to dive into the advanced features of iOS. You’ll learn to create killer apps for the iPad, iPhone, and iPod touch, including how to maximize performance and make more money from your apps with in-app purchases. Topics covered include security, multitasking, running on multiple platforms, blocks and functional programming, advanced text layout, and much more.

  • App development for iPhones and iPads is a lucrative and exciting venture; books on this topic are steady bestsellers
  • This advanced guide helps experienced developers take full advantage of the latest platform upgrade, iOS 6
  • Provides in-depth background on maximizing your apps with Apple’s iPhone SDK 6.0, including the major new APIs and building applications for the new iPad
  • Covers keeping control of multitasking, increasing income with in-app purchases, key value observing with Cocoa, running on multiple platforms, advanced text layout, building a Core foundation, and more

iOS 6 Programming: Pushing the Limits gives experienced mobile developers a wealth of knowledge for creating outstanding iPhone and iPad apps on the latest platform.

Table of Contents

Part I: What’s New?
Chapter 1: The Brand New Stuff
Chapter 2: Getting Comfortable with Xcode 4 and the LLVM Compiler
Part II: Getting the Most Out of Everyday Tools
Chapter 3: Everyday Objective-C
Chapter 4: Hold On Loosely: Cocoa Design Patterns
Chapter 5: Memory Management with Objective-C ARC
Chapter 6: Getting Table Views Right
Chapter 7: Great at Any Angle: Collection Views and Auto Layout
Chapter 8: Better Drawing
Chapter 9: Layers Like an Onion: Core Animation
Chapter 10: Tackling Those Pesky Errors
Chapter 11: Location Services: Know Where You Are
Part III: The Right Tool for the Job
Chapter 12: Common UI Paradigms Using Table Views
Chapter 13: Controlling Multitasking
Chapter 14: REST for the Weary
Chapter 15: Batten the Hatches with Security Services
Chapter 16: Running on Multiple iPlatforms and iDevices
Chapter 17: Internationalization and Localization
Chapter 18: Selling Past the Sale with In App Purchases
Chapter 19: Debugging
Chapter 20: Performance Tuning Until It Flies
Part IV: Pushing the Limits
Chapter 21: Storyboards and Custom Transitions
Chapter 22: Cocoa’s Biggest Trick: Key-Value Coding and Observing
Chapter 23: Think Different: Blocks and Functional Programming
Chapter 24: Going Offline
Chapter 25: Data in the Cloud
Chapter 26: Fancy Text Layout
Chapter 27: Building a (Core) Foundation
Chapter 28: Deep Objective-C

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