Hello, Android: Introducing Google’s Mobile Development Platform Front Cover

Hello, Android: Introducing Google’s Mobile Development Platform

  • Length: 300 pages
  • Edition: 3
  • Publisher:
  • Publication Date: 2010-08-04
  • ISBN-10: 1934356565
  • ISBN-13: 9781934356562
  • Sales Rank: #1170754 (See Top 100 Books)
Description

Android is a software toolkit for mobile phones, created by Google and the Open Handset Alliance. It’s inside millions of cell phones and other mobile devices, making Android a major platform for application developers. That could be your own program running on all those devices.

Within minutes, Hello, Android will get you started creating your first working application: Android’s version of “Hello, World.” From there, you’ll build up a more substantial example: an Android Sudoku game. By gradually adding features to the game, you’ll learn the basics of Android programming. You’ll also see how to build in audio and video support, add graphics using 2D and 3D OpenGL, network with web pages and web services, and store data with SQLite. You’ll also learn how to publish your applications to the Android Market.

The #1 book for learning Android is now in its third edition. Every page and example was reviewed and updated for compatibility with the latest versions. Freshly added material covers installing applications to the SD card, supporting multi-touch, and creating live wallpaper. You’ll also find plenty of real-world advice on how to support all the Android versions in use today-everything from Cupcake (Android 1.5) to FroYo (Android 2.2) and beyond.

If you’d rather be coding than reading about coding, this book is for you.

Table of Contents

part 1 Introducing Android
chapter 1 Quick Start
chapter 2 Key Concepts
part 2 Android Basics
chapter 3 Designing the User Interface
chapter 4 Exploring 2D Graphics
chapter 5 Multimedia
chapter 6 Storing Local Data
part 3 Beyond the Basics
chapter 7 The Connected World
chapter 8 Locating and Sensing
chapter 9 Putting SQL to Work
chapter 10 3D Graphics in OpenGL
part 4 The Next Generation
chapter 11 Multi-Touch
chapter 12 There’s No Place Like Home
chapter 13 Write Once, Test Everywhere
chapter 14 Publishing to the Android Market

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