Graphics and Visualization: Principles & Algorithms

Book Description

This book is a comprehensive introduction to visual computing, dealing with the acquisition, , and synthesis of visual data by means of computers. What sets this book apart from other texts is the integrated coverage of and visualization topics, including important techniques such as subdivision surfaces, scene graphs, multi-resolution models, shadow generation, and ambient occlusion. Practitioners and students will benefit from the complete coverage of the principles that are the basic tools of their trade, from elementary to advanced visualization techniques.

Table of Contents

Chapter 1. Introduction
Chapter 2. Rasterization
Chapter 3. 2D and Coordinate and Transformations
Chapter 4. Projections and Viewing Transformations
Chapter 5. Culling and Hidden Surface Elimination Algorithms
Chapter 6. Model Representation and Simplification
Chapter 7. Parametric Curves and Surfaces
Chapter 8. Subdivision for Graphics and Visualization
Chapter 9. Scene Management
Chapter 10. Visualization Principles
Chapter 11. Color in Graphics and Visualization
Chapter 12. Illumination Models and Algorithms
Chapter 13. Shadows
Chapter 14. Texturing
Chapter 15. Ray Tracing
Chapter 16. Global Illumination Algorithms
Chapter 17. Basic Animation Techniques
Chapter 18. Scientific Visualization Algorithms
A. Vector and Affine Spaces
B. Differential Geometry Basics
C. Intersection Tests
D. Solid Angle Calculations
E. Elements of Signal

Book Details

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Download from EU(multi)PDF10.809/02/2014
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Download from ZippySharePDF10.810/01/2016
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