GPU Computing and Applications Front Cover

GPU Computing and Applications

  • Length: 280 pages
  • Edition: 2015
  • Publisher:
  • Publication Date: 2014-11-21
  • ISBN-10: 9812871330
  • ISBN-13: 9789812871336
  • Sales Rank: #5706190 (See Top 100 Books)
Description

This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work presented at the 2013 Symposium on GPU Computing and Applications held in Nanyang Technological University, Singapore (Oct 9, 2013). Three major domains of GPU application are covered in the book including (1) Engineering design and simulation; (2) Biomedical Sciences; and (3) Interactive & Digital Media. The book also addresses the fundamental issues in GPU computing with a focus on big data processing. Researchers and developers in GPU Computing and Applications will benefit from this book. Training professionals and educators can also benefit from this book to learn the possible application of GPU technology in various areas.

Table of Contents

Chapter 1: A GPU-Enabled Parallel Genetic Algorithm for Path Planning of Robotic Operators
Chapter 2: Real-Time Deformation of Constrained Meshes Using GPU
Chapter 3: GPU-Based Real-Time Volume Interaction for Scientific Visualization Education
Chapter 4: Real-Time Separable Subsurface Scattering for Animated Virtual Characters
Chapter 5: Adaptive NURBS Tessellation on GPU
Chapter 6: Graphics Native Approach to Identifying Surface Atoms of Macromolecules
Chapter 7: A Scalable Software Framework for Stateful Stream Data Processing on Multiple GPUs and Applications
Chapter 8: The Design of SkyPACS: A High-Performance Mobile Medical Imaging Solution
Chapter 9: Collision Detection Based on Fuzzy Scene Subdivision
Chapter 10: Smoothed Particle Hydrodynamics Applied to Cartilage Deformation
Chapter 11: A GPU-Based Real-Time Algorithm for Virtual Viewpoint Rendering from Multi-video
Chapter 12: A Middleware Framework for Programmable Multi-GPU-Based Big Data Applications
Chapter 13: On the Efficient Implementation of a Real-Time Kd-Tree Construction Algorithm
Chapter 14: Fast Approximate k-Nearest Neighbours Search Using GPGPU
Chapter 15: Soft Computing Methods for Big Data Problems
Chapter 16: Numerical Solution of BVP on GPU with Application to Path Planning
Chapter 17: Fast Multi-Keyword Range Search Using GPGPU

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