Gamestar Mechanic For Dummies Front Cover

Gamestar Mechanic For Dummies

  • Length: 352 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2014-05-19
  • ISBN-10: 1118832124
  • ISBN-13: 9781118832127
  • Sales Rank: #324181 (See Top 100 Books)
Description

Level up from gamer to creator with Gamestar Mechanic

Do you think you can design the ultimate video game? It’s more than just flashy effects and cool graphics. Gamestar Mechanic helps you build the skills you need to become a master designer. Go on Quests, collect your Sprites and design your very own game that you can publish instantly and receive feedback from other users. You can also take an online game design course where an expert instructor is right there to help you. Gamestar Mechanic For Dummies will show you how to get the most out of the site and build your very best game. Author Jacob Cordeiro, author of Minecraft For Dummies and a former Gamestar Mechanic teacher, shows you all the tips and tricks and teaches you the principles behind your design.

  • Go through all of the phases of game design
  • Plan, design and build your own video game
  • Take a more active role in your gaming
  • Share your game with others and get feedback
  • Learn the principles of good game design

Gamestar Mechanic offers an online community for collaboration, support and sharing, and makes learning valuable skills feel like gameplay. Gamestar Mechanic For Dummies will help you get the most out of your game creation experience.

Table of Contents

Part I: Introducing the Gamestar Mechanic World
Chapter 1: What Is Gamestar Mechanic?
Chapter 2: Getting Up and Running

Part II: Playing and Designing Games
Chapter 3: The Basics of Playing a Game
Chapter 4: Completing Quest Missions
Chapter 5: Designing and Publishing Your First Game
Chapter 6: Understanding Sprites

Part III: Participating in the Gamestar Community
Chapter 7: Reviewing Games
Chapter 8: Earning Ranks and Badges
Chapter 9: Meeting the Mechanics
Chapter 10: Making Yourself Known within the Community

Part IV: Designing Masterpieces
Chapter 11: Understanding What Makes a Good Game
Chapter 12: Designing and Redesigning Games
Chapter 13: Seeking True Mastery in Game Design

Part V: Going Deeper in the Gamestar World
Chapter 14: Examining Premium Content
Chapter 15: Entering Game Design Contests
Chapter 16: Teaching and Learning through Gamestar Mechanic

Part VI: The Part of Tens
Chapter 17: Ten Types of Gameplay
Chapter 18: Ten Pitfalls of Gamestar Mechanic Projects

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