GameSalad Essentials Front Cover

GameSalad Essentials

  • Length: 175 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2015-02-27
  • ISBN-10: 1784391972
  • ISBN-13: 9781784391973
  • Sales Rank: #4081383 (See Top 100 Books)
Description

Create awesome cross-platform games in no time, and with no coding

About This Book

  • Create a complete game through the course of the book with in-depth, hands-on instructions
  • Start making money in the ever-expanding indie developer scene with amazing games in no time
  • Work with all the complex powerful features of GameSalad while keeping the complex technical jargon to a minimum

Who This Book Is For

If you want to create your own game, but don’t know where to start, this is the book for you. Whether you’ve used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the book’s resources.

In Detail

This guide will teach you everything you need to know to start developing your own game, from the design process, to the creation, and in-depth development features of GameSalad.

You will start by designing your game and importing artwork, and quickly move to setting up in GameSalad. Once you set up your menu and controls, you will create players and make them attack all they find while detecting collisions. Of course, it’s important to keep track of their health, ammo, and other vitals, so you will learn that next! To spice things up further, we will add enemies, teach them how to behave (or not), and create minimaps and other objectives to keep your players hooked.

We will round off with some important details about monetization, cross-platform deployment, and other pearls of wisdom to help you on your own journey. Phew!

Table of Contents

Chapter 1: Setting Up GameSalad
Chapter 2: From Design to Production
Chapter 3: Diving In: Introductions and Menus
Chapter 4: Diving In: Player Creation
Chapter 5: Diving In: Gameplay Mechanics
Chapter 6: Diving In: Enemies
Chapter 7: Diving In-Objectives
Appendix: The Challenges of Game Development

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