Game Programming Gems 8

Game Programming Gems 8 Front Cover
1 Reviews
625 pages

Book Description

Welcome to the eighth volume of the must-have reference series for game developers, "Game Gems," the series that helped define the standards for game and continues to be an essential source for new, innovative techniques. "Game Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer's tool box! Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General , Mathematics, Graphics, , Physics, Networking/Multiplayer, and , each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!

Table of Contents

Section 1 Graphics
Section 2 Physics and
Section 3
Section 4 General Programming
Section 5 Networking and Multiplayer
Section 6 Audio
Section 7 General Purpose on GPUs

Book Details

  • Title: Game Programming Gems 8
  • Author:
  • Length: 625 pages
  • Edition: 1
  • Language: English
  • Publisher:
  • Publication Date: 2010-03-01
  • ISBN-10: 1584507020
  • ISBN-13: 9781584507024

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