Game Audio Programming 2: Principles and Practices

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388 pages

Book Description

Welcome to the second volume of : and Practices – the first series of its kind dedicated to the art of game audio ! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio than any other volume in history.

Both beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more.

This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!

Book Details

  • Title: Game Audio Programming 2: Principles and Practices
  • Author:
  • Length: 388 pages
  • Edition: 1
  • Language: English
  • Publisher:
  • Publication Date: 2018-10-18
  • ISBN-10: 1138068918
  • ISBN-13: 9781138068919
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