Game Audio Programming 2: Principles and Practices

Game Audio Programming 2: Principles and Practices Front Cover
0 Reviews
2018-10-18
388 pages

Book Description

Welcome to the second volume of : Principles and Practices – the first series of its kind dedicated to the art of game ! This volume features more than 20 chapters containing advanced techniques from some of the top game programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game than any other volume in history.

Both audio beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in that have shipped, and there is a plethora of samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more.

This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!

Book Details

  • Title: Game Audio Programming 2: Principles and Practices
  • Author:
  • Length: 388 pages
  • Edition: 1
  • Language: English
  • Publisher:
  • Publication Date: 2018-10-18
  • ISBN-10: 1138068918
  • ISBN-13: 9781138068919
Download LinkFormatSize (MB)Upload Date
Download from NitroFlareTrue PDF7.604/14/2019
Download from UsersCloudTrue PDF7.604/14/2019
How to Download? Report Dead Links & Get a Copy