Foundation ActionScript 3, 2nd Edition Front Cover

Foundation ActionScript 3, 2nd Edition

  • Length: 556 pages
  • Edition: 2
  • Publisher:
  • Publication Date: 2014-11-26
  • ISBN-10: 1484205855
  • ISBN-13: 9781484205853
  • Sales Rank: #5229859 (See Top 100 Books)
Description

ActionScript 3 is a full-fledged programming language, with complete object-oriented capabilities, event handling, sound and video support, drawing capabilities, support for regular expressions, and much more.

Whether you are just starting out on the road to computer programming and animation or an experienced developer who wants to learn a new language, you’ll find all you need to know in Foundation ActionScript 3.

Starting with the fundamentals, you’ll learn how to add interactivity to your Flash movies by using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML. The book concludes with two case studies to consolidate what you’ve learned and introduce some additional advanced techniques. You’ll gain a solid understanding of the exciting world of ActionScript 3 and see how everything fits together, so you’ll be able to build your own professional applications.

The sensible layout of the book makes it easy to find information about specific techniques. It focuses on the essential skills that will enable you to get up and running quickly. With this book as your guide, you’ll be creating killer Flash applications before you know it.

What you’ll learn

  • Learn the fundamentals of ActionScript 3.
  • Use ActionScript 3’s object-oriented features
  • Manipulate sound and video to produce exciting modern web applications
  • Work with XML as your data source

Who this book is for

Whether you’re completely new to ActionScript or you’re coming from a previous version, Foundation ActionScript 3 will teach you all you need to know to get up and running with AS3 in no time.

Table of Contents

Chapter 1. Getting Started with ActionScript 3
Chapter 2. ActionScript 3 Fundamentals
Chapter 3. Objects and Classes
Chapter 4. Working with the Display
Chapter 5. Creating Vector Graphics with the Drawing API
Chapter 6. User Interaction and More with Events
Chapter 7. Working with Video
Chapter 8. Using Audio
Chapter 9. Working with Components
Chapter 10. Regular Expressions
Chapter 11. Using XML
Chapter 12. Case Study: Creating a Dynamic Image Viewer
Chapter 13. Getting Started with Flex
Chapter 14. Flex by Example

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