Digital Painting Techniques: Using Corel Painter 2016 Front Cover

Digital Painting Techniques: Using Corel Painter 2016

  • Length: 215 pages
  • Edition: 1st ed. 2015
  • Publisher:
  • Publication Date: 2015-12-18
  • ISBN-10: 1484217357
  • ISBN-13: 9781484217351
  • Sales Rank: #2313362 (See Top 100 Books)
Description

Learn the foundational concepts of vector graphics and raster imaging, including what new media formats are best for use with Android Studio, Java and JavaFX, iOS, Kindle and HTML5, as well as key factors regarding the data footprint optimization work process, and why data footprint optimization is important. Digital Painting Techniques covers concepts central to digital painting using the Inkscape 0.91 open source software package as well as the Corel Painter 2016 professional digital painting software package.

You’ll learn:

  • The terminology of digital painting
  • What comprises a digital painting 2D modeling and rendering pipeline
  • Concepts and principles behind digital painting content production
  • How to install and utilize 64-bit Inkscape 0.91 and Corel Painter 2016
  • Concepts behind curves, strokes, fills, patterns, rendering and physics
  • Digital painting data formats and data footprint optimization

Who This Book is For:

Digital Artists, Illustrators, Painters, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Cover Artists, Album Cover Artists Secondary: Android Developers, iOS Developers, Website Developers, Flash Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.

Table of Contents

Chapter 1: Digital Painting Software: Corel Painter and Inkscape
Chapter 2: The Terminology of Digital Painting: Vector and Raster
Chapter 3: The Foundation of Digital Painting: Canvas and Brush
Chapter 4: Digital Painting with Image Tiles: Patterns and Weaves
Chapter 5: The Hardware of Digital Painting: Tablet and Stylus
Chapter 6: Digital Painting with Image Objects: Using Nozzles
Chapter 7: The Mimicry of Digital Painting: Using Quick Clone
Chapter 8: The Algorithms of Digital Painting: Plug-In Filters
Chapter 9: The Selection of Digital Painting: Pulling Masks
Chapter 10: The Compositing of Digital Painting: Using Layers
Chapter 11: The Refinement of Digital Painting: Photo-Retouching
Chapter 12: The Coloring Book of Digital Painting: Sketching
Chapter 13: The Animation of Digital Painting: Physics Engines
Chapter 14: The Customization of Digital Painting: Brush Design
Chapter 15: The Automation of Digital Painting: Programming
Chapter 16: Publishing Digital Painting: Content Delivery Platforms

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