Digital Games: Computers at Play

Digital Games: Computers at Play Front Cover
1 Reviews
126 pages

Book Description

In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games have come a long way since they were developed in the 1970s. In the past, game programs used a computer-like gadget that could be connected to the television. The players would look at the image on the television screen, hence the name “video game.” With the development of personal computers in the 1980s, the computer monitor became a more popular display device, leading to the new term “computer game.” These terms, along with “digital game,” are now interchangeable. Digital Games: Computers at Play explains the history of digital games, explores how the games have affected players and society, and discusses emerging trends in the digital gaming industry.

Table of Contents

Chapter 1 Making Computer Games
Chapter 2 Single-player Games
Chapter 3 Multiplayer Games
Chapter 4 Gaming Computers
Chapter 5 Marketing Games
Chapter 6 Games and Society
Chapter 7 The Future of Digital Games

Book Details

  • Title: Digital Games: Computers at Play
  • Length: 126 pages
  • Edition: 1
  • Language: English
  • Publication Date: 2010-06
  • ISBN-10: 0816067864
  • ISBN-13: 9780816067862