Developing Games With Ruby: For those who write code for living

Developing Games With Ruby: For those who write code for living Front Cover
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2015-03-15
pages

Book Description

At day you have to wrangle with legacy , fix bugs, struggle with , deploy services and integrate things. Yet you wish you could create worlds, dragons, break laws of physics and design artificial intelligence. You can.

Table of Contents

  • A Boy Who Wanted To Create Worlds
  • Why ?
  • What You Should Know Before Reading This Book
  • What Are We Going To Build?
  • Preparing The Tools
  • Getting The Sample Code
  • Other Tools
  • Gosu Basics
  • Warming Up
  • Prototyping The Game
  • Optimizing Game Performance
  • Refactoring The Prototype
  • Simulating Physics
  • Implementing And Damage
  • Creating Artificial Intelligence
  • Making The Prototype Playable
  • Dealing With Thousands Of Game Objects
  • Implementing Powerups
  • Implementing Heads Up Display
  • Implementing Game
  • Building Advanced AI
  • Wrapping It Up
  • Special Thanks

Book Details

  • Title: Developing Games With Ruby: For those who write code for living
  • Author:
  • Edition: 1
  • Language: English
  • Publisher:
  • Publication Date: 2015-03-15
  • ISBN-10: B00US3AN42
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