Designing the User Experience of Game Development Tools
- Length: 188 pages
- Edition: 1
- Language: English
- Publisher: A K Peters/CRC Press
- Publication Date: 2015-02-18
- ISBN-10: 148224019X
- ISBN-13: 9781482240191
- Sales Rank: #1475278 (See Top 100 Books)
The games industry needs to make the user experience of its development tools a priority. This book shows how to improve the user experience of game tools and presents specific examples of tools development. The first part of the book aims to inspire readers to improve the user experience of their game tools, and help them communicate how important this is to their teams. The second part introduces the user experience design process and shows different techniques, along with specific examples.
Table of Contents
Chapter 1: Welcome to Designing the User Experience of Game Development Tools
Chapter 2: The User-Centered Design Process
Chapter 3: What Does It Mean to Be “User-Centered”?
Chapter 4: Analysis
Chapter 5: Design
Chapter 6: Evaluation
Chapter 7: Back to Analysis
Chapter 8: Real-World User-Centered Design