Corona SDK Mobile Game Development Beginners Guide, 2nd Edition Front Cover

Corona SDK Mobile Game Development Beginners Guide, 2nd Edition

  • Length: 408 pages
  • Edition: 2nd Revised edition
  • Publisher:
  • Publication Date: 2015-03-31
  • ISBN-10: 1783559349
  • ISBN-13: 9781783559343
  • Sales Rank: #2772871 (See Top 100 Books)
Description

Learn, explore, and create commercially successful mobile games for iOS and Android

About This Book

  • From game physics to successful marketing, learn the fundamentals of Corona SDK for game development
  • Integrate your games with social networks such as Twitter and Facebook
  • This is a pragmatic guide explained in a step-by-step manner to create and deploy games quickly and efficiently

Who This Book Is For

This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.

In Detail

Corona is a software development kit to build mobile applications for iPhone, iPad, and Android devices.

This book will take you through the journey of developing games right from installing Corona SDK and creating Hello World as your first app. Going further, you will learn how to script in Lua and learn some techniques to apply this in Corona SDK with demonstration. Towards the end of the book you’ll build the final game, which involves physical objects and also uses features such as the accelerometer. Moreover, learn to make your game socially available on Twitter and Facebook.

By the end of the book, you’ll learn to deploy your iOS and Android games to the App Store and Google Play Store.

Table of Contents

Chapter 1: Getting Started with Corona SDK
Chapter 2: Lua Crash Course and the Corona Framework
Chapter 3: Building Our First Game – Breakout
Chapter 4: Game Controls
Chapter 5: Animating Our Game
Chapter 6: Playing Sounds and Music
Chapter 7: Physics – Falling Objects
Chapter 8: Operation Composer
Chapter 9: Handling Multiple Devices and Networking Your Apps
Chapter 10: Optimizing, Testing, and Shipping Your Games
Chapter 11: Implementing In-App Purchases
Appendix: Pop Quiz Answers

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