Cinder Creative Coding Cookbook Front Cover

Cinder Creative Coding Cookbook

  • Length: 352 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2013-05-23
  • ISBN-10: 184951870X
  • ISBN-13: 9781849518703
  • Sales Rank: #3444242 (See Top 100 Books)
Description

Create compelling animations and graphics with Kinect and camera input, using one of the most powerful C++ frameworks available with this book and ebook

Overview

  • Learn powerful techniques for building creative applications using motion sensing and tracking
  • Create applications using multimedia content including video, audio, images, and text
  • Draw and animate in 2D and 3D using fast performance techniques

In Detail

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications.

“Cinder Creative Coding Cookbook” will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.

You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways.

Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.

From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.

With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications.

“Cinder Creative Coding Cookbook” will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.

What you will learn from this book

  • Process and analyze images and draw graphics in 2D or 3D
  • Create applications that use multimedia content including video, images, audio, and text
  • Draw and render particles to create powerful simulations
  • Animate using tweens, timeline, paths, and cameras
  • Create interesting animations with particle systems and physics
  • Interact with the user by tracking and sensing from the camera in real-time
  • Generate audio and create sound visualizations

Approach

Full of easy-to-follow recipes and images that will teach powerful techniques and algorithms, building from basic projects to challenging applications.

Who this book is written for

This book is for artists, designers, and programmers who have previous knowledge of C++, but not necessarily of Cinder.

Table of Contents

Chapter 1: Getting Started
Chapter 2: Preparing for Development
Chapter 3: Using Image Processing Techniques
Chapter 4: Using Multimedia Content
Chapter 5: Building Particle Systems
Chapter 6: Rendering and Texturing Particle Systems
Chapter 7: Using 2D Graphics
Chapter 8: Using 3D Graphics
Chapter 9: Adding Animation
Chapter 10: Interacting with the User
Chapter 11: Sensing and Tracking Input from the Camera
Chapter 12: Using Audio Input and Output
Appendix: Integrating with Bullet Physics

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