Build four projects using Blender for 3D Printing, giving you all the information that you need to know to create high-quality 3D printed objects.
- A project based guide that helps you design beautiful 3D printing objects in Blender
- Use mesh modeling and intersections to make a custom architectural model of a house
- Create a real world 3D printed prosthetic hand with organic modeling and texturing painting
This book walks you through four projects to learn using Blender for 3D Printing, giving you information that you need to know to create high-quality 3D printed objects.
The book starts with two jewelry projects-- a pendant of a silhouette and a bracelet with custom text. We then explore architectural modeling as you learn to makes a figurine from photos of a home. The final project, a human hand, illustrates how Blender can be used for organic models and how colors can be added to the design.
You will learn modeling for 3D printing with the help of these projects. Whether you plan to print at-home or use a service bureau, you’ll start by understanding design requirements. The book begins with simple projects to get you started with 3D modeling basics and the tools available in Blender. As the book progresses, you’ll get exposed to more robust mesh modeling techniques, modifiers, and Blender shortcuts. By the time you reach your final project, you’ll be ready for organic modeling and learning how to add colors. In the final section, you’ll learn how to check for and correct common modeling issues to ensure the 3D printer can make your idea a reality!
What you will learn
- Using standard shapes and making custom shapes with Bezier Curves
- Working with the Boolean, Mirror, and Array Modifiers
- Practicing Mesh Modeling tools such as Loop Cut and Slide and Extrude
- Streamlining work with Proportional Editing and Snap During Transform
- Creating Organic Shapes with the Subdivision Surface Modifier
- Adding Color with Materials and UV Maps
- Troubleshooting and Repairing 3D Models
- Checking your finished model for 3D printability
Who This Book Is For
If you’re a designer, artist, hobbyist and new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry will help, but is not essential.
Table of Contents
Chapter 1. Thinking About Design Requirements
Chapter 2. Using a Background Image and Bezier Curves
Chapter 3. Converting a Bezier Curve to a Properly Sized 3D Mesh
Chapter 4. Flattening a Torus and Boolean Union
Chapter 5. Building a Base with Standard Meshes and a Mirror
Chapter 6. Cutting Half Circle Holes and Modifier Management
Chapter 7. Fun with Fonts
Chapter 8. Using Empties to Model the Base of the House
Chapter 9. Mesh Modeling and Positioning the Details
Chapter 10. Making Textures with the Array Modifier and Scalable Vector Graphics
Chapter 11. Applying Textures with Boolean Intersection
Chapter 12. The Subdivision Surface Modifier and Organic Shapes
Chapter 13. Trial and Error – Topography Edits
Chapter 14. Coloring Models with Materials and UV Maps
Chapter 15. Troubleshooting and Repairing Models