Beginning Android 3D Game Development

Beginning Android 3D Game Development Front Cover
1 Reviews
2014-03-11
492 pages

Book Description

Beginning    is a unique book for today's Android and game app developers who want to learn how to build 3D game  that run on the latest Android KitKat platform using Java and OpenGL ES.  A Drone Grid game case study is included.

Table of Contents

Chapter 1: Let’s Meet the Android
Chapter 2: Java for Android
Chapter 3: 3D Math Review
Chapter 4: 3D Using OpenGL ES 2.0
Chapter 5: Motion and Collision
Chapter 6: Game Environment
Chapter 7: Drone Grid Case Study: Creating the Player
Chapter 8: Drone Grid Case Study: Creating the Enemies
Chapter 9: Drone Grid Case Study: The
Chapter 10: The Final Drone Grid Game
Chapter 11: The Android Native Development Kit (NDK)
Chapter 12: Publishing and Marketing Your Final Game

Book Details

  • Title: Beginning Android 3D Game Development
  • Author:
  • Length: 492 pages
  • Edition: 1
  • Language: English
  • Publisher:
  • Publication Date: 2014-03-11
  • ISBN-10: 1430265477
  • ISBN-13: 9781430265474
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