Beginning Android 3D Game Development

Beginning Android 3D Game Development Front Cover
1 Reviews
2014-03-11
492 pages

Book Description

Beginning Android   is a unique book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android KitKat using Java and ES.  A Drone Grid game case study is included.

Table of Contents

Chapter 1: Let’s Meet the Android
Chapter 2: Java for Android
Chapter 3: 3D Math Review
Chapter 4: 3D Graphics Using OpenGL ES 2.0
Chapter 5: Motion and Collision
Chapter 6: Game Environment
Chapter 7: Drone Grid Case Study: Creating the Player
Chapter 8: Drone Grid Case Study: Creating the Enemies
Chapter 9: Drone Grid Case Study: The User
Chapter 10: The Final Drone Grid Game
Chapter 11: The Android Native Development Kit (NDK)
Chapter 12: Publishing and Your Final Game

Book Details

  • Title: Beginning Android 3D Game Development
  • Author:
  • Length: 492 pages
  • Edition: 1
  • Language: English
  • Publisher:
  • Publication Date: 2014-03-11
  • ISBN-10: 1430265477
  • ISBN-13: 9781430265474
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