Use solid and practical exercises to master the fundamentals of Adobe Animate CC. This is one of the first comprehensive books on Adobe Animate CC to thoroughly examine and demonstrate how to create and deploy interactive and motion design content to mobile, tablet, and desktop screens.
Using a series of carefully developed tutorials, Beginning Adobe Animate CC will lead you from basic Animate CC document workflows to the point where you can create animations, interactive projects, and anything else using a variety of techniques. Each chapter focuses on a major aspect of Animate CC and then lets you take over with a series of "Your Turn" exercises that let you create amazing projects based on what you have learned.
Beginning Adobe Animate CC focuses on the core skill set needed to master Animate CC and while you are at it, you will be guided to the mastery of the fundamentals, such as drawing tools, movie clips, video and audio content, text, graphics, external data, components, and a solid overview of the code you need to know to take your skills to the next level.
What You Will Learn:
- Create and deploy animated and interactive content for the HTML 5 universe.
- Create images and vector graphics for use in Animate CC.
- Examine a variety of animation techniques that make full use of the Animate CC timeline.
- Add video and audio content to an Animate CC project.
- Use many of the graphic creation tools in Animate CC.
- Publish your projects to a variety of formats.
Who This Book is For:
Those who are proficient in creating and publishing animated and interactive web-based content. It will also help those who are proficient in using Adobe Flash Professional CC to understand the improvements and new workflows found in Adobe Animate CC.
Table of Contents
Chapter 1: Learning the Animate CC Interface
Chapter 2: Graphics in Animate CC
Chapter 3: Symbols and Libraries
Chapter 4: Interactivity Basics
Chapter 5: Audio in Animate CC
Chapter 6: Text in Animate CC
Chapter 7: Animation
Chapter 8: The Motion Editor and Inverse Kinematics
Chapter 9: Animate CC and the Third Dimension
Chapter 10: Video
Chapter 11: Components and External Media
Chapter 12: Optimizing and Publishing Animate CC Projects