Augmented Reality for Developers Front Cover

Augmented Reality for Developers

  • Length: 497 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2017-11-09
  • ISBN-10: 1787286436
  • ISBN-13: 9781787286436
  • Sales Rank: #273046 (See Top 100 Books)
Description

Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore

About This Book

  • Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials
  • Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms
  • Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets
  • Learn best practices in AR user experience, software design patterns, and 3D graphics

Who This Book Is For

The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial.

What You Will Learn

  • Build Augmented Reality applications through a step-by-step, tutorial-style project approach
  • Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft’s Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language
  • Implement practical demo applications of AR including education, games, business marketing, and industrial training
  • Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping
  • Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens
  • Develop expertise with Unity 3D graphics, UIs, physics, and event systems
  • Explore and utilize AR best practices and software design patterns

Table of Contents

Chapter 1. Augment Your World
Chapter 2. Setting Up Your System
Chapter 3. Building Your App
Chapter 4. Augmented Business Cards
Chapter 5. Ar Solar System
Chapter 6. How To Change A Flat Tire
Chapter 7. Augmenting The Instruction Manual
Chapter 8. Room Decoration With Ar
Chapter 9. Poke The Ball Game

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