Approaches to Videogame Discourse: Lexis, Interaction, Textuality

Approaches to Videogame Discourse: Lexis, Interaction, Textuality Front Cover
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336 pages

Book Description

The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and studies exploring lexis, interaction and textuality in .

In the first section, “Lexicology, Localisation and Variation,” chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. “Player Interactions” moves on to examine communicative between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, “Beyond the 'Text',” scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal , drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies.

With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.

Book Details

  • Title: Approaches to Videogame Discourse: Lexis, Interaction, Textuality
  • Length: 336 pages
  • Edition: 1
  • Language: English
  • Publisher:
  • Publication Date: 2019-05-02
  • ISBN-10: 1501338455
  • ISBN-13: 9781501338458
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