Learn all the Java and Android skills you need to start making powerful mobile applications
About This Book
- Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace
- A first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratch
- Learn by example and build three real-world apps and over 40 mini apps throughout the book
Who This Book Is For
Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that “to learn Android, you must know java.” If so, Android Programming for Beginners is for you. You don't need any programming experience to follow along with this book, just a computer and a sense of adventure.
What You Will Learn
- Master the fundamentals of coding Java for Android
- Install and set up your Android development environment
- Build functional user interfaces with the Android Studio visual designer
- Add user interaction, data captures, sound, and animation to your apps
- Manage your apps' data using the built-in Android SQLite database
- Find out about the design patterns used by professionals to make top-grade applications
- Build, deploy, and publish real Android applications to the Google Play marketplace
Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years' worth of Java experience.
Android Programming for Beginners will be your companion to create Android applications from scratch―whether you're looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process.
After this crash-course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, capture images from a device's camera, and work with graphics, sound, and animations too.
By the end of this book, you'll be ready to start building your own custom applications in Android and Java.
Style and approach
With more than 40 mini apps to code and run, Android Programming for Beginners is a hands-on guide to learning Android and Java. Each example application demonstrates a different aspect of Android programming. Alongside these mini apps, we push your abilities by building three larger applications to demonstrate Android application development in context.
Table of Contents
Chapter 1: The First App
Chapter 2: Java – First Contact
Chapter 3: Exploring Android Studio
Chapter 4: Designing Layouts
Chapter 5: Real-World Layouts
Chapter 6: The Life and Times of an Android App
Chapter 7: Coding in Java Part 1 – Variables, Decisions, and Loops
Chapter 8: Coding in Java Part 2 – Methods
Chapter 9: Object-Oriented Programming
Chapter 10: Everything's a Class
Chapter 11: Widget Mania
Chapter 12: Having a Dialogue with the User
Chapter 13: Handling and Displaying Arrays of Data
Chapter 14: Handling and Displaying Notes in Note To Self
Chapter 15: Android Intent and Persistence
Chapter 16: UI Animations
Chapter 17: Sound FX and Supporting Different Versions of Android
Chapter 18: Design Patterns, Fragments, and the Real World
Chapter 19: Using Multiple Fragments
Chapter 20: Paging and Swiping
Chapter 21: Navigation Drawer and Where It's Snap
Chapter 22: Capturing Images
Chapter 23: Using SQLite Databases in Our Apps
Chapter 24: Adding a Database to Where It's Snap
Chapter 25: Integrating Google Maps and GPS Locations
Chapter 26: Upgrading SQLite – Adding Locations and Maps
Chapter 27: Going Local – Hola!
Chapter 28: Threads, Touches, Drawing, and a Simple Game
Chapter 29: Publishing Apps
Chapter 30: Before You Go