Advances in Computer Games Front Cover

Advances in Computer Games

  • Length: 235 pages
  • Edition: 1st ed. 2017
  • Publisher:
  • Publication Date: 2018-01-26
  • ISBN-10: 3319716484
  • ISBN-13: 9783319716480
Description

Advances in Computer Games: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers (Lecture Notes in Computer Science)

This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.

Table of Contents

Chapter 1. Analytical Solution for “EinStein würfelt nicht!” with One Stone
Chapter 2. Toward Solving “EinStein würfelt nicht!”
Chapter 3. Analysis of Fred Horn’s Gloop Puzzle
Chapter 4. Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy
Chapter 5. Playing Hanabi Near-Optimally
Chapter 6. Optimal Play of the Farkle Dice Game
Chapter 7. Deep df-pn and Its Efficient Implementations
Chapter 8. Improved Policy Networks for Computer Go
Chapter 9. Exploring Positional Linear Go
Chapter 10. Influence of Search Depth on Position Evaluation
Chapter 11. Evaluating Chess-Like Games Using Generated Natural Language Descriptions
Chapter 12. Machine Learning in the Game of Breakthrough
Chapter 13. A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action Among Similar States
Chapter 14. Exploration Bonuses Based on Upper Confidence Bounds for Sparse Reward Games
Chapter 15. Developing a 2048 Player with Backward Temporal Coherence Learning and Restart
Chapter 16. A Little Bit of Frustration Can Go a Long Way
Chapter 17. Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning
Chapter 18. An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance Through Unbalance
Chapter 19. Yasol: An Open Source Solver for Quantified Mixed Integer Programs

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