Advanced ActionScript 3: Design Patterns, 2nd Edition Front Cover

Advanced ActionScript 3: Design Patterns, 2nd Edition

  • Length: 408 pages
  • Edition: 2
  • Publisher:
  • Publication Date: 2014-12-17
  • ISBN-10: 148420672X
  • ISBN-13: 9781484206720
  • Sales Rank: #11054381 (See Top 100 Books)
Description

Advanced ActionScript 3 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you’ll find the approach most suitable for you. Whether it is an example you can utilize as-is, or one you can start with and develop further, you will have a glossary of definitions and organizational concepts at your fingertips.

Object-oriented programming (OOP) and design patterns are not new to the field, but can often be overlooked in their value. They are, at times, not only overwhelming to learn, but difficult to put into practice. However, they are useful because they create a structure that can be broken down, rebuilt, and reused.

This edition has been fully updated to reflect modern coding standards and practices.

  • Provides the building blocks required for the implementation of OOP
  • Addresses problems and concerns regarding OOP
  • Offers solutions on how to approach and utilize OOP

What you’ll learn

  • Understand the benefits of OOP
  • How to structure code
  • Explore new techniques
  • Recognize patterns used by professionals in the field
  • Feel more confident about using OOP in your development
  • Think of coding in a new light

Who this book is for

Advanced ActionScript 3 is for Flash and/or Flex developers seeking a better understanding of object-oriented programming and the knowledge to utilize it in a manner practical to the language itself.

Table of Contents

Chapter 1. Object-Oriented Programming: What it is & What it isn’t
Chapter 2. Design Patterns
Chapter 3. The Basics
Chapter 4. Coding Styles
Chapter 5. Decision Making and Planning
Chapter 6. Review/Quiz
Chapter 7. Get Real
Chapter 8. Architecture and Principles
Chapter 9. Frequently Used Patterns
Chapter 10. Structural Patterns
Chapter 11. Behavioral Patterns
Chapter 12. Creational Patterns

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