ActionScript 3.0 Game Programming University, 2nd Edition

ActionScript 3.0 Game Programming University, 2nd Edition Front Cover
15 Reviews
552 pages

Book Description

Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"!

  • Highly-rated ActionScript tutorial, now with seven new 3D and card games!
  • Code and techniques easily adaptable to training, advertising, and more
  • For artists learning ActionScript, programmers seeking to create games, and upgraders from ActionScript 1.0/2.0.
  • Includes a chapter on developing games in Flash for the !

Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising. The first edition earned widespread raves; Rosenzweig has now updated it with seven brand-new games that teach even more valuable ActionScript 3.0 skills and techniques. You will first learn how Flash and ActionScript 3.0 work together, the of an ActionScript program, and how to build a basic game framework with ActionScript. Next, Rosenzweig walks you through building the full spectrum of ActionScript games, including brain games, -based games, picture puzzles, games based on direction and movement, casual games, word games, Q and A games, action games, game worlds, and more. This edition adds new chapters on card games and 3D games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and two other new projects.

Table of Contents

Chapter 1. Using Flash and ActionScript 3.0
Chapter 2. ActionScript Game Elements
Chapter 3. Basic Game Framework: A Matching Game
Chapter 4. Brain Games: Memory and Deduction
Chapter 5. Game Animation: Shooting and Bouncing Games
Chapter 6. Picture Puzzles: Sliding and Jigsaw
Chapter 7. Direction and Movement: Air Raid II, Space Rocks, and Balloon Pop
Chapter 8. Casual Games: Match Three and Collapsing Blocks
Chapter 9. Word Games: Hangman and Word Search
Chapter 10. Questions and Answers: Trivia and Quiz Games
Chapter 11. Action Games: Games
Chapter 12. Game Worlds: Driving and Racing Games
Chapter 13. Card Games: Higher or Lower, Video Poker, and Blackjack
Chapter 14. 3D Games: Target Practice, Racing Game, and Dungeon Adventure
Chapter 15. Building Games for the iPhone

Book Details

  • Title: ActionScript 3.0 Game Programming University, 2nd Edition
  • Author:
  • Length: 552 pages
  • Edition: 2
  • Language: English
  • Publisher:
  • Publication Date: 2011-01-23
  • ISBN-10: 0789747324
  • ISBN-13: 9780789747327