3D iOS Games by Tutorials: Beginning 3D iOS Game Development with Swift 2

3D iOS Games by Tutorials: Beginning 3D iOS Game Development with Swift 2 Front Cover
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380 pages

Book Description

Learn How to Make 3D iOS Games!

Learn how to make in , using Apple's built-in 3D framework: Scene Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own 3D !

By the time you’re finished reading this book, you will have made 4 complete mini-games, including games similar to Fruit Ninja, Breakout, Marble Madness, and Crossy Road!

Topics Covered in 3D iOS Games by Tutorials:

  • Scene Kit: Get to know the basics with your first Scene Kit game .
  • Nodes: Use nodes with geometry and cameras to construct a 3D scene.
  • : Unleash the power of the built-in physics engine.
  • Render Loop: Learn how you can leverage the Render Loop for updates.
  • Particle Systems: Create massive explosions with the built-in 3D Particle Engine.
  • Scene Editor: Create stunning 3D scenes with the built-in Scene Kit Editor.
  • Cameras: Learn how to move the viewpoint around your game.
  • Lights: Learn how to illuminatre your games with different types of lights.
  • Primitives: Construct an entire game with just primitive shapes.
  • Collision Detection: Learn how to detect when your game objects collide.
  • Materials: Unleash reality, and learn about all the various types of textures.
  • Reference Nodes: Leverage the power of reference nodes to built massive scenes.
  • Transitions: Learn how to transition from one scene to another.
  • Actions: Add animation with the built-in Action Editor.
  • And much more, including: Shadows, Motion Control, Advanced Collision Detection Techniques and .

Table of Contents

Section I: Hello, SceneKit!
Chapter 1. Scenes
Chapter 2. Nodes
Chapter 3. Physics
Chapter 4. Render Loop
Chapter 5. Particle Systems

Section II: The SceneKit Editor
Chapter 6. Scene Editor
Chapter 7. Cameras
Chapter 8. Lights
Chapter 9. Primitives
Chapter 10. Basic Collision Detection

Section III: Intermediate SceneKit
Chapter 11. Materials
Chapter 12. Reference Nodes
Chapter 13. Shadows
Chapter 14. Intermediate Collision Detection
Chapter 15. Motion Control

Section IV: Advanced SceneKit
Chapter 16. Transitions
Chapter 17. Advanced Reference Nodes
Chapter 18. Actions
Chapter 19. Advanced Collision Detection
Chapter 20. Audio

Book Details

  • Title: 3D iOS Games by Tutorials: Beginning 3D iOS Game Development with Swift 2
  • Author:
  • Length: 380 pages
  • Edition: 1
  • Language: English
  • Publisher:
  • Publication Date: 2016-02-26
  • ISBN-10: 1942878168
  • ISBN-13: 9781942878162

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