Practical Machine Learning

  • Length: 468 pages
  • Publication Date: 2016-01-30

Procedural Content Generation for C++ Game Development

  • Length: 304 pages
  • Publication Date: 2016-01-30
3.2

Procedural Content Generation for Unity Game Development

  • Length: 260 pages
  • Publication Date: 2016-01-30
3.0

Programming the BeagleBone

  • Length: 180 pages
  • Publication Date: 2016-01-28
4.0

Real-Time Software Design for Embedded Systems

  • Length: 592 pages
  • Publication Date: 2016-03-11
5.0

Getting Started with SQL: A Hands-On Approach for Beginners

  • Length: 134 pages
  • Publication Date: 2016-03-05

jQuery Essentials

  • Length: 180 pages
  • Publication Date: 2016-01-30
2.9

JavaScript Projects for Kids

  • Length: 188 pages
  • Publication Date: 2016-01-30

Geospatial Development By Example with Python

  • Length: 340 pages
  • Publication Date: 2016-01-30

Ionic Framework By Example

  • Length: 158 pages
  • Publication Date: 2016-01-27